Working through a process

I find that a lot of people write about a final outcome, or maybe a thought, so this time I figured I'd look at a process that I went through today, which isn't dissimilar to processes that I go through everyday to make tasks in my life simpler. I just thought this was a good... Continue Reading →

Rocket Treatment & Breakdown

This is an update to my previous post, Rocket Sims with Maya Fluids - work has been pretty busy lately and I needed a distraction from my current workload. What better way than taking an initial idea and pushing it a bit further. Since I had created a stylistic solution that was starting to feel... Continue Reading →

It’s been awhile… new job!

It's been a hectic few months since leaving my federal govy position as a Lead 3D Artist last year, making the move to Maryland to a small games studio where I'm now the head of the 3D department. Dig-It! creates educational games for kids in middle school using IOS as it's developmental platform. I've only... Continue Reading →

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