particleToCurve

particleToCurve was the original script to particleToBubble and particleToTube as I wanted to maintain a raw version that I could edit for future script ideas. This original version only creates the curve generated by the particles frame by frame movement in world-space. The locator has been attached with the pathAnimation command (but this could be... Continue Reading →

ParticleToBubble

This video is speed ramped to show the process of laying in a surface emitter and demonstrating the use of the script. For now the script is looking for nParticle1 which is the default name Maya gives a nParticle, I'll fix this so that its any particle selected. Life got a little tied up with... Continue Reading →

Milk splash with wireframe

I accomplished this shot in Realflow 4 and composited it in Nuke. The sim is actually 3 separate simulations, one to get the shape of the body another to get the tendrils, and a third to get more individual particles flying out. The body and tendril sims were meshed together while I left the extra... Continue Reading →

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