Popping Bubbles In Maya

This post is an update to particlesToBubble which was a script that would build nCloth bubbles from a particle system. The new version isn't finished yet but here is one of the R&D tests I just finished. This is currently only using one Alembic cache to process the 200+ bubble systems with 36 bubbles per... Continue Reading →

particleToCurve

particleToCurve was the original script to particleToBubble and particleToTube as I wanted to maintain a raw version that I could edit for future script ideas. This original version only creates the curve generated by the particles frame by frame movement in world-space. The locator has been attached with the pathAnimation command (but this could be... Continue Reading →

ParticleToBubble

This video is speed ramped to show the process of laying in a surface emitter and demonstrating the use of the script. For now the script is looking for nParticle1 which is the default name Maya gives a nParticle, I'll fix this so that its any particle selected. Life got a little tied up with... Continue Reading →

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