Proof of Concept – Original

This was the original proof of concept and a good exercise with compositing two different rendering packages. At the time there was a slight difference in renders between Maxwell and Mental Ray by only a few pixels. This would have posed little issue, but with depth passes it had to be pixel accurate to avoid... Continue Reading →

Proof of Concept

This proof of concept was the beginning of a project that was to incorporate Maxwell for the beauty renders and Mental Ray for the secondary passes such as reflections, shadows, depth and motion vectors. This was a test to see if I could get the depth of field to work in post rather then capturing... Continue Reading →

Viscosity Test

A simple animation of different viscous liquids being poured into a glass. It also allowed me to test the sub-surface scattering options in Maxwell render.

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