Rocket Treatment & Breakdown

This is an update to my previous post, Rocket Sims with Maya Fluids - work has been pretty busy lately and I needed a distraction from my current workload. What better way than taking an initial idea and pushing it a bit further. Since I had created a stylistic solution that was starting to feel... Continue Reading →

Viscosity Test

A simple animation of different viscous liquids being poured into a glass. It also allowed me to test the sub-surface scattering options in Maxwell render.

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