The simplest O.C….. EVER!

I've built computers for over 15 years now and in that time have only over-clocked 2 computers, and to be honest I'm surprised I didn't destroy them in the process. I generally don't care to O.C. because with my profession I push my machines to the limit, and usually for extended periods of time. O.C'ing... Continue Reading →

Playing around with Mischief

With all the icon/achievement/button work I've been doing lately I started having a look for vector base illustrating applications. There are a lot out there but not all of them lived up to the hype for production use. The Foundry acquired Mischief several months back and over Christmas started posting USD$20 holiday deals - obviously... Continue Reading →

Rocket sims with Maya fluids

With the new machine put together, Maya 2015 installed, and some down time, I thought I should try out some of Maya's new features as well as the new cpu horsepower. Unfortunately there weren't any obvious updates to the fluids system in this version as Bifrost, Xgen, and Bullet stole most of the thunder in... Continue Reading →

New Computer! :D

It's been a long time since I bugged the wife about a new computer, but it was once again the time to start nagging. Thanks to the Turkey-Day holiday deals I was able to finally make that purchase. I went in expecting to buy a processor from the now older x79 chipset generation, but to... Continue Reading →

It’s been awhile… new job!

It's been a hectic few months since leaving my federal govy position as a Lead 3D Artist last year, making the move to Maryland to a small games studio where I'm now the head of the 3D department. Dig-It! creates educational games for kids in middle school using IOS as it's developmental platform. I've only... Continue Reading →

A little python: transferFiles.py

There are times in both my freelance and studio work that I've come across the problem of working locally on a workstation, trying to port the project to a server then finding that the texture files have become absolute to the local workstation directories. In most projects I have a whole lot of files to... Continue Reading →

Fourth of July

I got to spend my wife's first 4th of July in the US, with some great friends over a bbq and a few beers last night. We had the chance to take the camera out to snap a few shots of the fireworks and the cutest animal I'd ever seen. I refrain from using the... Continue Reading →

Brochure Stills

I've mentioned in previous posts that I was working on some wireframe and fully rendered beauty passes at work, here is one that has been released. The two images are part of a few brochures that we are releasing at my company for our upcoming 3D Fair. I've had a few people ask what kind... Continue Reading →

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