Working through a process

I find that a lot of people write about a final outcome, or maybe a thought, so this time I figured I'd look at a process that I went through today, which isn't dissimilar to processes that I go through everyday to make tasks in my life simpler. I just thought this was a good... Continue Reading →

It’s the little things

Sometimes when I'm working along in Maya I come across some little issue that could easily be resolved if the object was either transparent or another color, enabling me to view it against a background or objects in the scene. In this particular case I was trying to learn about xGen's hair system and applying... Continue Reading →

particleToCurve

particleToCurve was the original script to particleToBubble and particleToTube as I wanted to maintain a raw version that I could edit for future script ideas. This original version only creates the curve generated by the particles frame by frame movement in world-space. The locator has been attached with the pathAnimation command (but this could be... Continue Reading →

Maya 2016 pro tip!

Here's a pro tip - well maybe not, but here's one that saved me a lot of time with an oddball situation setting up Maya 2016 on my workstation. Following the release of 2016 I was dreading the move to the new interface. In the last decade and a half most of Maya's new features... Continue Reading →

Github

The head of development at my studio said I should get a Github account to post my scripts, here it is, more scripts to come. "Github is a web-based Git repository hosting service, which offers all of the distributed revision control and source code management (SCM) functionality of Git as well as adding its own... Continue Reading →

The simplest O.C….. EVER!

I've built computers for over 15 years now and in that time have only over-clocked 2 computers, and to be honest I'm surprised I didn't destroy them in the process. I generally don't care to O.C. because with my profession I push my machines to the limit, and usually for extended periods of time. O.C'ing... Continue Reading →

A little python: transferFiles.py

There are times in both my freelance and studio work that I've come across the problem of working locally on a workstation, trying to port the project to a server then finding that the texture files have become absolute to the local workstation directories. In most projects I have a whole lot of files to... Continue Reading →

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