Test run with Maya MASH

With the wife so busy lately putting together her website I've had some time to download Maya 2016 ext 2 and play with the new MASH system. I'm still very much in the learning stage so not a lot to say other than you should have a play with it, it's super powerful and a... Continue Reading →

Rocket Treatment & Breakdown

This is an update to my previous post, Rocket Sims with Maya Fluids - work has been pretty busy lately and I needed a distraction from my current workload. What better way than taking an initial idea and pushing it a bit further. Since I had created a stylistic solution that was starting to feel... Continue Reading →

The simplest O.C….. EVER!

I've built computers for over 15 years now and in that time have only over-clocked 2 computers, and to be honest I'm surprised I didn't destroy them in the process. I generally don't care to O.C. because with my profession I push my machines to the limit, and usually for extended periods of time. O.C'ing... Continue Reading →

Rocket sims with Maya fluids

With the new machine put together, Maya 2015 installed, and some down time, I thought I should try out some of Maya's new features as well as the new cpu horsepower. Unfortunately there weren't any obvious updates to the fluids system in this version as Bifrost, Xgen, and Bullet stole most of the thunder in... Continue Reading →

Multipass Rendering and Compositing

Until starting at my current job I had forgotten a lot about Mental Ray but it's now back in my life again. Since 2008 I've usually had a copy of arch_and_design.pdf on the desktop of all of my workstations, but at my current job it's not that simple. There are loads of useful tips in... Continue Reading →

Super Volcano

The final video has finally been approved for release. Was a fun five week project that really allowed me to dig deeper into Houdini's fluid solvers. I must admit it's very hard to go back and use Maya's fluid solver afterwards, there is just no comparison.

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