Test run with Maya MASH

With the wife so busy lately putting together her website I've had some time to download Maya 2016 ext 2 and play with the new MASH system. I'm still very much in the learning stage so not a lot to say other than you should have a play with it, it's super powerful and a... Continue Reading →

Rocket Treatment & Breakdown

This is an update to my previous post, Rocket Sims with Maya Fluids - work has been pretty busy lately and I needed a distraction from my current workload. What better way than taking an initial idea and pushing it a bit further. Since I had created a stylistic solution that was starting to feel... Continue Reading →

Rocket sims with Maya fluids

With the new machine put together, Maya 2015 installed, and some down time, I thought I should try out some of Maya's new features as well as the new cpu horsepower. Unfortunately there weren't any obvious updates to the fluids system in this version as Bifrost, Xgen, and Bullet stole most of the thunder in... Continue Reading →

Shelved

As a fellow graduate of Media Design School I was asked to help out to teach students how to create 360 degree panoramic HDRI's for this group project shoot. It's great to see such impressive work coming out of the school.

Ben Lomond Summit

After an 6 hour ascent we reached the summit of Ben Lomond with my good friends Nick Bush and Doug Strittmatter. Final image came out to 76471x5195 which is just over 7' long.

360 Pano of Rainbow Falls

The wife and I at Rainbow Falls in New Zealand, precariously holding the tripod and camera rig while pressing the shutter release to bracket as the pano head turned. As much as we tried to hide from the camera there was no escaping, even when tucking ourselves up under the ledge. Thankfully nothing landed at... Continue Reading →

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