Working through a process

I find that a lot of people write about a final outcome, or maybe a thought, so this time I figured I'd look at a process that I went through today, which isn't dissimilar to processes that I go through everyday to make tasks in my life simpler. I just thought this was a good... Continue Reading →

Github

The head of development at my studio said I should get a Github account to post my scripts, here it is, more scripts to come. "Github is a web-based Git repository hosting service, which offers all of the distributed revision control and source code management (SCM) functionality of Git as well as adding its own... Continue Reading →

AE or Natron

Returning to the US I've been thrown back into the world of timeline-based compositing packages - they're great! Well, I say that while biting my cheek of course, I don't like the hidden compositions or scrolling down 400+ layers to find the one layer that needs tweaking. Then someone will tell you to turn on... Continue Reading →

Rocket Treatment & Breakdown

This is an update to my previous post, Rocket Sims with Maya Fluids - work has been pretty busy lately and I needed a distraction from my current workload. What better way than taking an initial idea and pushing it a bit further. Since I had created a stylistic solution that was starting to feel... Continue Reading →

New Computer! :D

It's been a long time since I bugged the wife about a new computer, but it was once again the time to start nagging. Thanks to the Turkey-Day holiday deals I was able to finally make that purchase. I went in expecting to buy a processor from the now older x79 chipset generation, but to... Continue Reading →

It’s been awhile… new job!

It's been a hectic few months since leaving my federal govy position as a Lead 3D Artist last year, making the move to Maryland to a small games studio where I'm now the head of the 3D department. Dig-It! creates educational games for kids in middle school using IOS as it's developmental platform. I've only... Continue Reading →

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