Popping Bubbles In Maya


This post is an update to particlesToBubble which was a script that would build nCloth bubbles from a particle system. The new version isn’t finished yet but here is one of the R&D tests I just finished. This is currently only using one Alembic cache to process the 200+ bubble systems with 36 bubbles per system running with a random offset. The repetition is noticeable but this could be offset by a longer cache or multiple caches. One of the more interesting tests was figuring out how to capture the nCloth tear into a cache file since the nCloth shape layer has ever changing vertex values. I will post more about the process soon as well as the python script, but for now here is a quick playblast of the progress so far.

4 thoughts on “Popping Bubbles In Maya

Add yours

  1. Hello,

    I am trying to figure out the specifics on making the bubble nParticles pop. Any advice would be appreciated.

    Thank You,
    Martha Kelly


    1. Hey Martha– I sent you an e-mail with some tips, if that didn’t help please let me know and I can break it down a bit more.



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Powered by WordPress.com.

Up ↑

%d bloggers like this: