This post is an update to particlesToBubble which was a script that would build nCloth bubbles from a particle system. The new version isn’t finished yet but here is one of the R&D tests I just finished. This is currently only using one Alembic cache to process the 200+ bubble systems with 36 bubbles per system running with a random offset. The repetition is noticeable but this could be offset by a longer cache or multiple caches. One of the more interesting tests was figuring out how to capture the nCloth tear into a cache file since the nCloth shape layer has ever changing vertex values. I will post more about the process soon as well as the python script, but for now here is a quick playblast of the progress so far.