It’s been a hectic few months since leaving my federal govy position as a Lead 3D Artist last year, making the move to Maryland to a small games studio where I’m now the head of the 3D department. Dig-It! creates educational games for kids in middle school using IOS as it’s developmental platform. I’ve only been on the team for a short three months but it’s been one tough learning curve moving from the vfx side of the industry into games, education, and working with kids.
I jumped into production in the middle of a game called Roman Town 2.0. It’s the remake of Roman Town, one of the studio’s first games. Since a lot of the game was already completed when I joined the team, I jumped head first into the creation of buttons, icons, and achievements. It’s my first time doing this kind of work in production, I’ve seldom started at the conception process and worked my way to a final illustration, but it’s been a lot of fun getting to use a variety of creative techniques to move from paper to vector illustration. The game is scheduled for completion mid-Jan 2015, it should be up on the apple app store shortly there after. Below are a few examples from concept to fully sketched up.