This was the original proof of concept and a good exercise with compositing two different rendering packages. At the time there was a slight difference in renders between Maxwell and Mental Ray by only a few pixels. This would have posed little issue, but with depth passes it had to be pixel accurate to avoid... Continue Reading →
I accomplished this shot in Realflow 4 and composited it in Nuke. The sim is actually 3 separate simulations, one to get the shape of the body another to get the tendrils, and a third to get more individual particles flying out. The body and tendril sims were meshed together while I left the extra... Continue Reading →
After an 6 hour ascent we reached the summit of Ben Lomond with my good friends Nick Bush and Doug Strittmatter. Final image came out to 76471x5195 which is just over 7' long.
The wife and I at Rainbow Falls in New Zealand, precariously holding the tripod and camera rig while pressing the shutter release to bracket as the pano head turned. As much as we tried to hide from the camera there was no escaping, even when tucking ourselves up under the ledge. Thankfully nothing landed at... Continue Reading →
This proof of concept was the beginning of a project that was to incorporate Maxwell for the beauty renders and Mental Ray for the secondary passes such as reflections, shadows, depth and motion vectors. This was a test to see if I could get the depth of field to work in post rather then capturing... Continue Reading →
A simple animation of different viscous liquids being poured into a glass. It also allowed me to test the sub-surface scattering options in Maxwell render.
An old project that never got finished that I wanted to get around to. It was to be a five second end tag for a Mahu ad in New Zealand.