Test run with Maya MASH

With the wife so busy lately putting together her website I've had some time to download Maya 2016 ext 2 and play with the new MASH system. I'm still very much in the learning stage so not a lot to say other than you should have a play with it, it's super powerful and a... Continue Reading →

Popping Bubbles In Maya

This post is an update to particlesToBubble which was a script that would build nCloth bubbles from a particle system. The new version isn't finished yet but here is one of the R&D tests I just finished. This is currently only using one Alembic cache to process the 200+ bubble systems with 36 bubbles per... Continue Reading →

Working through a process

I find that a lot of people write about a final outcome, or maybe a thought, so this time I figured I'd look at a process that I went through today, which isn't dissimilar to processes that I go through everyday to make tasks in my life simpler. I just thought this was a good... Continue Reading →

It’s the little things

Sometimes when I'm working along in Maya I come across some little issue that could easily be resolved if the object was either transparent or another color, enabling me to view it against a background or objects in the scene. In this particular case I was trying to learn about xGen's hair system and applying... Continue Reading →

particleToCurve

particleToCurve was the original script to particleToBubble and particleToTube as I wanted to maintain a raw version that I could edit for future script ideas. This original version only creates the curve generated by the particles frame by frame movement in world-space. The locator has been attached with the pathAnimation command (but this could be... Continue Reading →

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