Test run with Maya MASH

With the wife so busy lately putting together her website I've had some time to download Maya 2016 ext 2 and play with the new MASH system. I'm still very much in the learning stage so not a lot to say other than you should have a play with it, it's super powerful and a... Continue Reading →

Popping Bubbles In Maya

This post is an update to particlesToBubble which was a script that would build nCloth bubbles from a particle system. The new version isn't finished yet but here is one of the R&D tests I just finished. This is currently only using one Alembic cache to process the 200+ bubble systems with 36 bubbles per... Continue Reading →

Working through a process

I find that a lot of people write about a final outcome, or maybe a thought, so this time I figured I'd look at a process that I went through today, which isn't dissimilar to processes that I go through everyday to make tasks in my life simpler. I just thought this was a good... Continue Reading →

It’s the little things

Sometimes when I'm working along in Maya I come across some little issue that could easily be resolved if the object was either transparent or another color, enabling me to view it against a background or objects in the scene. In this particular case I was trying to learn about xGen's hair system and applying... Continue Reading →

Photos to 3D wife

Doing some R&D on a day off got me thinking about how to capture 3D objects from photos. Using Agisoft Photoscan you can input photos of an object and create point clouds which can later be wrapped with geometry and texture. I wanted to test how controlled lighting from three studio lights would differ from... Continue Reading →

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